A Brief Analysis of Application of Games in Primary School E(3)
teaching, and make them an integration. If the game has nothing to do with the class, no matter how interesting it is, it definitely can not be adopted. For example, the class is teaching animals, then, the teacher can choose several pupils to walk around a chair. While they are walking, the teacher describes the characters of animals and when the teacher stops, pupils who know the answer quickly sit on the chair and answer the question.
Last but not least, the game should be designed to fit both teachers and pupils.
Playing with the pupils, the teacher can control the process rather than a stand-by. The pupils will be more willing to play with the teachers.
2.2 How to Make Games and Learning an Integration
For pupils, games can be considered as an important, even basic, part of English lessons. A game for a game s sake is meaningless. Games should be designed to practice pupils target language and cultivate their interest to English. Since long ago, there had been always a stereotype that all learning should be serious things without laughter. If any learning is having laughter, then it is not a real learning. Now, it is common agreed that it is possible to learn a foreign language funny and enjoy oneself at the same time. That means interesting games can help to reach study goals and be an integration with learning.
At different classes and with different contents, the teacher can have various ways to make games and learning an integration.
First of all, at the beginning of a lesson, a warm-up game can easily draw pupils attention back to the class from the break. For example, while the whole class is chasing and playing around the classroom, the teacher stands on the platform clapping hands and says: “Let s sing the song we lean yesterday together. Who wants to start the song for us?” Then the pupils will be inspired to review the song they have learn before. A song or a dance is attractive for the little kids and they can review the knowledge of last class through the activity.
Secondly, during the class, games can make it efficient to teach the new knowledge. For example, the teaching content is new words: bird, elephant, giraffe, dog. Then the teacher can bring some cards drawing relevant animals. Each time the teacher can take one picture and ask
students: “Guess, what s this?” Students will try their best to guess and give some worry answers. The teacher then should tell them that their answers are worry and can imitate a monkey and ask: “Is this a dog?”Students will answer yes or no. The teacher can continue to ask students to guess until every student is in his best mood to the class. After that, the teacher should
imitate the right animal while asking the animal name, students will deep remember the new word and what it refers to.
Thirdly, one of the aims of the game is for pupils to practice the new language. Take last example for example, when students answer the teacher question, they are practice listening ability as well as oral English. When the teacher asks: “Is this a giraffe?” Students get to know “giraffe” for the first time. When the teacher tells them it s a giraffe, they get to know it for a second time. When they finally know the animal on the picture is a giraffe, the teacher will ask students follow him read the word. Reading it together or repeating one by one are common methods a teacher will choose. Then, students will get the chance to repeat the word more ten or even twenty times. With the interaction between students and the teacher, students get more and more familiar with new words and finally remember them during the class. After class, the homework and review will be much more easy and relaxing for students. Thus students will be proud and happy to learn English.
What s more, the teacher gets the opportunity to check whether the pupils have grasped what he taught. Through a student s action, the teacher can know whether the student understands what the class teaching and give corresponding aids to the student. For example, while repeating the word one by one, a student forget how to pronounce or can not pronounce right, the teacher can ask the student to follow his pronounce until the student can do it right alone.
Finally, while the class is over, a game can bring to pupils high spirit thus the will look forward to the next English class.
3 The Applications of Games in Primary School English Teaching
Since games has been applied in primary school English teaching for a long time, there are plenty types of games for reference.
Game 1Warming Up
This is a kind of games which are great for starting the class and
revising the knowledge taught last class. Many teachers like songs and
dances because they can easily grasp pupils eyes and make the class active at once.
How to play:
Take this for example, pupils learn words about some actions last
class: go up stair, sit on a chair, eat a pair. The teacher can make up a song, like: “Baby bear, baby bear, go up stair. Baby bear, baby bear, sits on a chair. Baby bear, baby bear, eats a pair, wow!” With a vivid and simple dance, pupils will quickly remember the song and dance, also the words.
Game 2 Droughts-and-crosses12
This is a kind of games which base on asking questions, they are
suitable for all ages and great for general knowledge.
How to play:
Divide the class into two groups. Group one is Apple, and group two
is Banana.
Draw a naughts-and-crosses grid on the white board. Write letter A to letter B on the corner of each square.
Choose the proper questions you will ask. The questions can refer to
the previous class in the text book, be about English language or any subject pupils have learn.
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