研究生科技英语阅读课文翻译(1、2、4、8、10)(5)
Often, hard-to-budge weight is a symptom of a hidden medical problem. You coul d have hypothyroidism (sluggish thyroid function), a condition that slows down your metabolism and makes it tough to lose weight, or Cushing's disease, characterized by high levels of the hormone cortisol in the blood. A glut of cortisol triggers weight gain , mostly in the trunk and face. Some women have polycystic ovary syndrome (PCOS), a treatable condition that involves a hormone imbalance. And about 30 percent of peo ple who are obese have bingeeating disorders. Sufferers don't just munch on a few pot
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ato chips, they inhale the whole bag, and they do this kind of thing habitually. Even ce rtain medications, some of which may be sitting in your medicine cabinet right now, c an put on pounds. Common offenders include some antidepressants like Paxil and Zol oft; mood stabilizers; diabetes drugs; blood pressure agents; steroids; antiseizure drug s; certain hormones; and antihistamines.
难以控制的体重往往是隐藏疾病的一个症状。你可能是甲状腺功能减退,它减慢你的新陈代谢,使减肥变得困难;或者是库兴氏病,特点是血液中皮质醇水平过高。过多的皮质醇引发体重增加,特别表现在躯干和脸上。一些女人有多囊卵巢综合征,它包含激素不平衡,是一种可治疗的情况。大约30%肥胖的人都有无节制狂吃失调症。患者不止吃少量薯片,他们一下子吃一整袋,而且他们习惯性地做这类事情。甚至某些药物也能使人增重,有些可能现在就躺在你的医药箱里。常见的祸害包括抗抑郁药如帕罗西汀和左洛复;情绪安定药;糖尿病药物;血压药;类固醇;抗发作药物;某些激素以及抗组胺。
So perhaps there is a medical issue that spells weight trouble, or our genes and hor mones may be conspiring to makes us eat more, or maybe we're infected with a virus t hat makes us fat. Should we throw up our hands and say, "Well, I can't do anything ab out it, so I'll just stay fat"? No, because obesity will affect your health, and it may kill you eventually. You will just have to work a little harder to get your weight under cont rol.
所以,可能有些医疗问题会带来体重上的困扰,或是我们的基因和激素共谋让我们吃更多,或是我们感染了使我们变胖的病毒。那我们是不是应该投降说“那么,我也没有办法,我也只能保持肥胖”?不是的,因为肥胖会影响你的健康,它最终可能会要了你的命。你只有再努力些去控制自己的体重。
Unit 10 Video Gamer Can Control Dreams, Study Suggest Playing video games before bedtime may give people an unusual level of awarene ss and control in their dreams, LiveScience has learned.
Live Science网站获悉,在睡觉之前玩视频游戏可以让人们有一种不寻常的清醒做梦和控制梦的水平。
That ability to shape the alternate reality of dream worlds might not match mind-b ending Hollywood films such as "The Matrix," but it could provide an edge when figh ting nightmares or even mental trauma.
尽管这种塑造现实品梦境的能力与让令人费神才能理解的好莱坞电影《黑客帝国》不同,但它还是能为与噩梦和心理创伤斗争的提供一点优势。
Dreams and video games both represent alternate realities, according to Jayne Ga
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ckenbach, a psychologist at Grant MacEwan University in Canada. But she pointed ou t that dreams arise biologically from the human mind, while video games are technolo gically driven by computers and gaming consoles.
据加拿大Grant MacEwan大学的心理学家Jayne Gackenbach说,梦和视频游戏都代表另一种现实。但是,她指出从生物学上讲梦来自于人的思维,而视频游戏在技术角度上由电脑和游戏终端来驱动的。
"If you're spending hours a day in a virtual reality, if nothing else it's practice," sa id Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada. "Game rs are used to controlling their game environments, so that can translate into dreams."
“如果你每天把数小时花在虚拟现实中,如果没有做别的事情,那么这种情况就发生”Jayne Gackenbach说,“游戏者一直在控制游戏环境,这样就会转移成梦”。
Gackenbach first became interested in video games in the 1990s, when she watch ed her son repeatedly kiss a new Nintendo gaming console on the way home from a T oys "R" Us. She had previously focused on studying lucid dreams, in which people ha ve awareness of being in a dream.
1990年代Gackenbach第一次开始关心视频游戏,那时候她看着她的儿子从游戏店Toys "R" Us回家的路上不断的亲吻一台新的”任天堂“游戏机。她之前已经在清醒的梦方面有集中研究,在清醒的梦里,人们能认识得到他们在梦里。
The last decade of game-related research has since yielded several surprises, alth ough the findings represent suggestive associations rather than definitive proof, Gacke nbach cautioned. She is scheduled to discuss her work as a featured speaker at the Sixt h Annual Games for Health Conference in Boston this week.
Gackenbach警告说,过去十年的游戏相关研究已经产生了许多惊喜,尽管这些发现是暗示性的关联,而不是明确的证明。她计划在本周在波士顿举行的第六届健康大会年会上作为特邀演讲者讨论她的工作。
What dreams may come
会做什么样的梦
Several intriguing parallels between lucid dreams and video games first emerged when Gackenbach examined past research on games. Both lucid dreamers and gamers seemed to have better spatial skills and were less prone to motion sickness.
当Gackenbach检查她先前研究后,第一次提出清醒睡梦和视频游戏之间几个关键的相似之处,清醒做梦的人和游戏玩家人似乎都有更好的空间技能且不容易晕车。
The two groups have also demonstrated a high level of focus or concentration, w
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hether honed through lucidity-training activities, such as meditation, or through hours spent fighting virtual enemies to reach the next level in a game.
无论是在如冥想这种清醒训练活动中还是在为升级而花几小时打游戏里的虚拟敌人时,这两组对象都表现出很高的关注和集中注意力的能力。
That encouraged Gackenbach to survey the dreams of both non-gamers and hardc ore gamers, beginning with two studies published in 2006. She had prepared by condu cting larger surveys in-class and online to get a sense of where to focus questions.
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