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Supervisors and project members

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导读: My colleagues, friends and family have been providing invaluable help and support during the making and completion of this thesis. I am indebted to: Acknowledgments My colleagues, friends and family have been providing invaluable helpand s

My colleagues, friends and family have been providing invaluable help and support during the making and completion of this thesis. I am indebted to:

Acknowledgments

My colleagues, friends and family have been providing invaluable helpand support during the making and completion of this thesis. I am indebtedto:

Supervisors and project members

Jonas Löwgren, my supervisor, for daily co-operation, guidance, dis-cussion, criticism, encouragement and motivation,

Magnus Baurén, and Yvonne Wærn for collaboration and discus-sions during the CODEK project,

Sture Hägglund and Ulf Nilsson, co-supervisors, for comments andcriticism.

The experiment participants, for making this study possible.

Colleagues, friends and family

The rest of the members in the-group—Pelle, Torbjörn,

Stefan—thanks for your time, and especially for creating a crea-tive and interesting research and education environment,

Joachim Karlsson, Niclas Ohlsson, Göran Forslund and other col-leagues in the Application Systems Laboratory, for the exchangeof ideas, criticism, comments and support during our parallel jour-neys towards our theses,

Andreas Björklind, Patrick Doherty and other friends and colleaguesat the Department of Computer and Information Science—not formaking things easier, but much more fun!

Finally, I want to thank my family for their support and

encouragement.

Mikael Ericsson

Linköping, August, 1996

This work was nancially supported by the Swedish Research Council forSocial Sciences and the Humanities (HSFR).

I

My colleagues, friends and family have been providing invaluable help and support during the making and completion of this thesis. I am indebted to:

COMMENTINGSYSTEMSASDESIGNSUPPORT—AWIZARD-OF-OZSTUDYTeleUSE is a registered trademark of TeleVerket, Inc. OSF Motif, and OSF/Motif aretrademarks of Open Osftware Foundation, Inc. UNIX is a registered trademark ofAT&T Bell Laboratories, Inc. Open Windows and Developer’s Guide are trademarksof Sun Microsystems, Inc. SPARC is a registered trademark of SPARC International,

Inc. Apple Macintosh is a registered trademark of Apple Computers, Inc.

Microsoft Windows is a registered trademark of Microsoft Corporation.

Netscape Navigator is a registered trademark of

Netscape Communications Corporation.

II

My colleagues, friends and family have been providing invaluable help and support during the making and completion of this thesis. I am indebted to:

Contents

1INTRODUCTION

Research questions

Aim and rationale

Contributions

Overview of the thesis

2USERINTERFACEDESIGNSUPPORTTOOLSAND

COMMENTINGSYSTEMS

Design in software projects

User interface design knowledge and information

Guidelines

Supporting the use of guidelines

Commenting Tools as DSS

Evaluation and commenting support tools for

user interface design—some illustrations

3RESEARCHAPPROACHANDEXPERIMENTDESIGN

Objects to think with

Design and evaluation of design support tools

Background study

Using the Wizard-of-Oz approach

Clarifying the research questions

Experiment design

Pilots

4THECODEKSOFTWAREENVIRONMENT

Simulating a design environment with a commenting component

The simulated environment

Low-level issues

5THEEMPIRICALSTUDY

Experimental design

Written material

The CODEK experiment environment

The Wizard and the guidelines

Procedure

Collecting, coding and analysing data13578111213162329404547475153556469717274848989909295100104

III

My colleagues, friends and family have been providing invaluable help and support during the making and completion of this thesis. I am indebted to:

COMMENTINGSYSTEMSASDESIGNSUPPORT—AWIZARD-OF-OZSTUDY

6RESULTS

Wizard performance

Participant perception of task

Usefulness of a commenting system

Effects of different commenting strategies

Transfer of knowledge/behaviour

Perceived MWL

Interpretations of the interaction logs

Participant comments and interview summary

7CONCLUSIONS

Usefulness of commenting tools

Appropriateness of comments

Perceived MWL and comment detection

Knowledge-transfer effects of using a commenting tool

Correlation between activity measures and

subjective situation ratings

Design recommendations for commenting tools

8DISCUSSIONANDFUTUREWORK

Applicability of the results

Methodological issues

General discussion

Future work

REFERENCES

ADESIGN-TASKMATERIAL

Written task specification

BQUESTIONNAIRES

Questions about the design environment

Questions about the commenting tool (general)

Questions about a specific situation

CPERCEIVEDMWLMEASUREMENTFORMS

TLX form

DEVALUATION-TASKMATERIAL

The experts’ written instructions

The interface proposals

ESESSIONINTERACTIONDIAGRAMS

Contents of Interaction Diagrams

Interaction Diagrams 9, 14 and 16

IV109109111112113116118119120123123123124125126128131132137144146153169169171171171172175175177177178181181181

My colleagues, friends and family have been providing invaluable help and support during the making and completion of this thesis. I am indebted to:

IntroductionChapter 1

Designing software is a knowledge-intensive activity, and the process ofdesigning and implementing the user interface (UI) of a system is noexception. Being involved in the user interface design activities oftenmeans taking on a set of different roles during a software developmentproject, e.g., the systematic engineer, the creative artist or the systems ana-lyst …… 此处隐藏:28973字,全部文档内容请下载后查看。喜欢就下载吧 ……

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