Blender Basics for Game Characters - 图文(3)
Figure 2.4 Animation, scripting, and videoediting layouts 动画,脚本和视频编辑布局
In Figure 2.4, the screenshots are all taken from Blender in different screen layouts. The first is built for animation, the second for Python scripting, and the third for video editing. Try to find some of the similarities.
在图2.4 截图均取自Blender的不同屏幕布局。第一个是制作动画的,第二个是写Python脚本的,第三个是视频编辑的。
Although this concept may seem daunting at first, you will soon understand how this flexibility allows you to maximize your productivity in Blender. 虽然这些概念可能开始是令人生畏的,但你很快就会发现这些对于最大限度提高你的效率是很有帮助的。
Editing the Blender Interface
When opening Blender for the first time, you get a sampling of the common editor types in the program: the 3D View, Info Header, Outliner, Properties, and Timeline windows (Figure 2.5). 当你第一次打开Blender时,你将得到一个常见的应用程序类型:3D视图,信息标题栏,大纲视图,属性窗口,和时间线窗口(见图2.5)
Figure 2.5 Blender interface with editor ID overlay
For now we will work with the windows in the default view. For 3D modeling characters, it can be useful to have two 3D windows open rather than Blender’s default of one.
对于现在使用的是默认窗口,但对于3D角色建模,2个窗口比默认的以个窗口更有用。 1. Go to the top-right corner of the 3D editor window and look for some diagonal lines that look as though the window has been scored with a knife (Figure 2.6). 到3D窗口右上角找到一个像给小刀划痕的线,(指纹线)
2. LMB-click the scored corner and drag it down and left. This will create a new 3D edi-tor window that is a duplicate of the first. Alternately, you can RMB-click the edge between editors and select Split Area from the pop-up menu.
光在指纹线上方,按住鼠标左键向左下拖动。将复制以一个新的窗口。你也可以在两个编辑区边缘点击鼠标右键,在弹出的菜单选择Split Area f可以分割窗口。
3. It is useful to have the Toolshelf and Properties shelf displayed when you are working in the 3D views. Place your mouse cursor over the left 3D editor window and press the T key to bring up the Toolshelf there. Then, move your mouse cursor over the right 3D editor window and press the N key to bring up its Properties shelf (Figure 2.7). Keep in mind that some of the functions in this shelf affect the editor window it is in. 当你工作在3D视图工具架和属性架是很有用的,当光标在3D编辑窗口按T键弹出工具架,按N键弹出属性架。记住这些工具架是在3D编辑空间里面的。
Figure 2.6 The window handle
Figure 2.7 Two 3D editors with the window panels showing
4. Place your cursor on the border between the 3D editor windows; it will become a line with two arrows superimposed over it. LMB-click when your mouse cursor is in this shape and you will be able to resize your editor windows. You can also do this with horizontally oriented borders, so try that now (Figure 2.8). 将光标放在2个窗口之间的边界,变成双箭头时可以划分你的窗口尺寸。同样在水平方向有一样的操作。
5. Now you will merge the two 3D editor windows so they are one again. LMB-drag the scored upper corner of the left 3D editor window and drag it to the right. Rather than creating a new window there, the right window will darken and you will see an arrow facing right. If you continue holding the LMB and drag the mouse over the left window, you will see the arrow point that way. This is Blender’s way of asking you whichway you would like the two editors to merge. If merging two editors of different types, the merged window will be whatever type the window
without the arrow was. Release the LMB to merge the two windows. As with splitting areas, you can join areas by RMB-clicking the seam between the editors and selecting Join Area from the pop-up menu.
现在重新将2个窗口合并为一个窗口。在左边的3D编辑窗口指纹线按住鼠标左键拖向右边的窗口。不是创建一个新窗口,在右边的窗口就会变暗,你会看到一个箭头朝右。如果你继续按住鼠标左键不放向左移动鼠标,你会看到箭头会跟着改变方向。这是Blender在询问你使用何种方式合并2个编辑窗口。(如果合并两个不同类型的编辑窗口,将不会有任何类型的允许箭头提示。)释放鼠标左键完成合并2个窗口命令。你都可以再2个编辑器的边界点击右键在弹出的菜单选择Join Area都可以合并窗口。
Figure 2.8 Resizing windows 重新调整窗口尺寸
Every editor window also has a header on either its top- or bottommost edge. This header looks like a task bar in other programs. At the leftmost side of this header is the Editor Type menu. This menu allows you to change an editor window of any type into another at the click of your mouse (Figure 2.9).
每一个编辑窗口都有一个在顶部或底部的标题栏。这个标题栏看起来像其它程序的任务栏。在这个标题栏的最左边是编辑窗口类型菜单。这个菜单允许你单击鼠标改变当前的窗口类型为其它的窗口类型,(见图2.9)
Figure 2.9 Editor Type menu 编辑窗口类型菜单
There are many types of useful editors here, but not all of them are relevant to the Blender game artist. I’ll describe the ones that will be used in this book, along with some others you may see in your own work:
这有许多的编辑类型在这里,但Blender游戏艺术家不需要用到所有的编辑窗口。在这里我只是描述本书用到的编辑窗口,其它你可能在自己的工作使用到。
3D View This is your main window into Blender’s 3D space. You will do the majority of your work creating 3D objects and manipulating, arranging, and shaping them here. You can also view and control objects in a variety of modes and perspectives. The shortcut for the 3D view is Shift+F5.
3D 视图窗口 这是你在Blender3D空间的主要窗口。你太多数的创建物体,操纵物体,布置场景和调整外形都是工作在这里。您还可以并以多种模式和多种角度查看和控制物体。快捷键是Shift+F5.
Info Header The Info Header is by default shown as the header bar com …… 此处隐藏:4857字,全部文档内容请下载后查看。喜欢就下载吧 ……
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