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Blender Basics for Game Characters - 图文

来源:网络收集 时间:2026-08-09
导读: Blender Basics for Game Characters Blender基础 The previous chapter dealt with game art and design issues common across the field. In this chapter, you will begin to get your hands dirty in Blender itself. Whether or not you are proficient

Blender Basics for Game Characters Blender基础

The previous chapter dealt with game art and design issues common across the field. In this chapter, you will begin to get your hands dirty in Blender itself. Whether or not you are proficient in other 3D programs, Blender has a unique way of working that is daunting to many new users. However, any novice can become a Blender hero with a little practice. This chapter will lead you to proficiency by showing you Blender’s useful tools, its navigational components, and what they do. The chapter will conclude by having you create your very first Blender character. 前面的章节中涉及游戏美术和设计整个领域常见的问题,在本章,你将学习Blender的基础,不论你是否精通其它的3D软件,Blender独一无二的工作方法将吓倒以许多的新学习者。但是任何Blender的新手通过一点点的学习实践都会变成一名英雄。本章将带领您熟练Blender的有用的工具,它的导航组件,它们能够做什么。本章最后将让你学会创建第一个Blender角色。

This chapter covers the following topics: 本章包含以下的主题:

■ ■ Working with Blender’s unique features 用Blender的独特功能工作

■ ■ Working with editor arrangement and types 编辑区(窗口)的组织和类型 ■ ■ Navigating and viewing 3D space 在3D空间的浏览和查看

■ ■ Creating and manipulating objects 创建和操纵物体

■ ■ Using the Properties editor 使用属性编辑区 ■ ■ Know your hotkeys 认识快捷键

■ ■ Making a simple block character 创建一个简单的块角色 ■ ■ Useful techniques ■ 有用的技术

Working with Blender’s Unique Features Blender的独特功能

The “Blender Experience” begins when you turn the program on, which you should do now if you have not already. Blender initially seems like any other program. It has a very informative splash screen that allows you to access your previous work and change the hotkeys to match those found in Autodesk Maya. It also features several links to important resource pages, including the Blender website, manual, and community forum, and even a site for making donations to the Blender Foundation.

选择打开你的程序开始体验Blender。Blender 最初是和其它任何的程序看起来是一样的。有非常丰富内容的闪屏可以让你打开你以前的工作文件和改变快捷键以适应MAYA。还有几个重要的链接,包括Blender的站点,手册和用户论坛,还有一个捐赠的站点Blender基金会。

Older versions of Blender had a console window that would open upon starting the program. This window allowed users to monitor render progress and the use of scripts. The console window can now be accessed from the Help menu. For Linux users, the console is hidden unless you open the window from the command line in the terminal window. In this case, the terminal window will become Blender’s console. And for Mac users, Blender does not open the console window at all when it runs, though it can be accessed through the Applications/utilities directory.

老版本的Blender在你打开程序时会打开一个控制台窗口。这个窗口允许用户监视渲染过程和使用脚本。新版本开源通过帮助菜单打开控制台窗口。对于Linux用户除非你在终端窗口中的命令行打开控制台窗口不然就一直是隐藏的。在这种情况下,终端窗口将变成Blender的控制台。对于苹果用户,在Blender程序运行时都不会打开控制台窗口,虽然它可以通过应用程序/实用工具文件夹来访问。

File Saving Features文件保存功能

Saving files in Blender requires you to be mindful of a couple of things. First of all, if you are a Windows user you are probably used to hitting the X button in the upper right of every window to exit a program. Note that if you do this, Blender will not show a “would you like to save your work” message. Thus, when you close Blender, always do so from the program’s File or program menus (depending on the operating system you use). Second, as any experienced 3D artist can attest, a sudden closing or crashing of the program often results in a huge loss of work. Upon opening, Blender has a function for recovering the last session of work. However, be aware that this option is temporary and disappears if you shut down your system before recovering the data. Remember to save often and use the Save As function in the File menu to create new iterations in case a file becomes corrupted.

在Blender保存文件你需要留心的几件事情。首先,如果您是Windows用户,你可能习惯点击每个窗口右上角的X键退出程序。请注意,如果你这样做,Blender将不会显示“您是否保存您的工作?”的消息。因此,当您关闭Blender时,应该从程序的文件File或程序菜单menus(取决于您使用的操作系统)退出。第二,任何有经验的3D艺术家都明白,突然关闭或崩溃的程序往往会导致工作的一个巨大的损失。Blender具有恢复最后一次的工作这样的功能。但是请注意,此选项是暂时的,如果你在恢复数据之前关闭系统数据将消失。所以记得经常使用文件菜单的保存命令或使用另存为命令。

Another useful feature is the Save Versions option. This can be found in the User Preferences editor under the File options. By increasing the variable value in this option, you will increase the number of versions of a file Blender will automatically maintain for you in your project’s directory every time you manually save.

另一个有用的功能是保存版本的选项。这可以在用户首选项编辑器(User Preferences editor)文件File选项中找到。通过增加这个选项中的变量值,在你每次手动保存项目目录时自动会增加一个Blender的临时版本文件数。

Even without all these saving features, Blender is much more stable when compared to other programs: Even if it does crash, your file will most likely survive. Regardless, it is still better to be safe than sorry.

即使没有这些保存功能,Blender比其它的程序还是更稳定:即使它崩溃,你的文件将最有可能还可以挽救。无论如何,它仍然是更好的安全比起遗憾。

To illustrate how often you might want to save when working on a 3D asset, I have taken a

screenshot of the file list for the models created for this book (Figure 2.1). Each different version represents a major progression in the model’s comple …… 此处隐藏:6527字,全部文档内容请下载后查看。喜欢就下载吧 ……

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