The Digital Game-Based Learning(6)
One reason this is interesting, says Costello, is that “people said that ‘this is too hard for my people to do.’ If a 3rd grader can figure it out than probably anybody can figure out how to learn 3D. We’ve had that experience. We’ve had dyed-in-the-wool 2D draftspeople who’ve tried 3D products before without success, pick up Monkey Wrench, and within 30 days they’re up and going. They’re making progress in learning, having fun, feeling good about themselves, and learning a new way to do things.” “Customer response has been universally positive to The Monkey Wrench Conspiracy,” says Art Ignacio, Director of Educational Operations. “Whether it's in Japan, Italy, North America or Singapore, customers really like the idea of turning games into learning tools.”
So what makes the game so successful? It is, as we shall see, the combination of the two powerful factors that make all good Digital Game-Based Learning a success. Those factors are the motivation of the game, which pulls you into the learning without your
增强现实 虚拟现实 人机交互
really realizing it, combined with a learning methodology that is fast, effective, and definitely un-school-like. “Let's face it, this is a far more inspirational and effective alternative to inches-thick manuals and tedious, text-heavy computer-based training manuals," says Costello.
For those interested in design, The Monkey Wrench Conspiracy is an example of what I call “loosely-linked” Digital Game-Based Learning (see Chapter 6). A templatized, task-based learning methodology makes it both easy to learn the material and easy for the makers to change the learning tasks as the underlying product evolves. The “twitch-speed” videogame part gets the player’s adrenaline flowing, provides context and motivation for the tasks, and is a reward after each task has been done. What makes this format interesting is that both the tasks and the game can be updated separately. People inside and outside think3 are continually creating new learning tasks using the game format, which can be easily integrated into the game. And as technology evolves and the initial game becomes less “state-of-the-art,” the same tasks can easily be integrated into a new and better game. This Digital Game-Based Learning approach is ideal for open-ended, task-based content. But, as we will see in the course of this book, Digital Game-Based Learning can take a wide variety of approaches for different goals, content, audiences and budgets. So let us examine another approach. (For more on The Monkey Wrench Conspiracy, see Chapter 9).
Case Study 2
In$ider: How to be sure the people who audit the books
get it right (and like it!)
Remember the old saw: “What’s an accountant? — an actuary with a sense of humor!”? CPAs, and auditors in particular, are not known historically for having fun. But to paraphrase Bob Dylan, as we will show in detail as the book progresses, in these times, the people are a-changin’. Today’s average corporate auditor is 24 33, and was possibly using a joystick before ever picking up a pencil. In fact, “sharpening your pencil” is a reference — much like “dialing” a telephone — that many of today’s auditors, whose only sharpening is of their computer skills, might not even get.
The world of today’s young accountants, like the rest of its generation, moves at “twitch speed.” Changes in the ways corporations finance themselves and manage financial risks require auditors to have to learn whole new complex areas, often practically overnight. A great example is financial derivatives. Invented by, and long the exclusive province of the “rocket scientist” traders and marketers at the world’s top financial firms, in the 1980s and 90’s they began finding their way into more and more corporate financial structures, posing a series of difficult learning challenges.
First, people at the sellers needed to know more about these arcane and complex products, beginning with the marketers. Everybody inside companies like Bankers Trust — a derivative hot-shot in the 80’s and early 90’s — was eager to learn more about them. But the knowledge was scarce, and the ability to teach it even scarcer. Pulling the
增强现实 虚拟现实 人机交互
“rocket scientists” off the trading floor to teach was unthinkable — they were minting too much money for the firm. So at one point in the 90’s Bankers Trust Company paid a consultant $10,000 per day to give one-week derivatives courses, offered several times a year to long waiting lists. Nice work if you can get it! It did the trick — this was an audience who wanted to learn the stuff — but at an enormous cost.
Next came the buyers of derivatives — typically corporate treasurers and CFOs. Derivatives are risky products, which can either lead to enormous profits if you bet big and guess right (e.g. on the direction of interest rates) or to enormous losses if you guess wrong. Used properly they can reduce risk; used improperly they are wild speculation. Relatively few corporate buyers had a sophisticated understanding of the way these products worked and their risks. So sellers, like Bankers Trust, tried hard to train their clients — traders at Bankers created game-like simulations to illustrate exactly how derivatives could hedge corporate risks (see Chapter 9). Played by small groups of potential clients at corporate off-sites at fancy hotels they helped, but they only reached a small audience, and derivatives were difficult products. The lack of buyer knowledge about derivatives eventually caused enormous losses, scandals, and pain for both sides. At Bankers Trust, stock selloffs as a result of lawsuits brought by customers literally halved the market value of the bank, and was a factor that led to its eventual sale and dem …… 此处隐藏:5948字,全部文档内容请下载后查看。喜欢就下载吧 ……
相关推荐:
- [专业资料]《蜜蜂之家》教学反思
- [专业资料]过去分词作定语和表语1
- [专业资料]苏州工业园区住房公积金贷款申请表
- [专业资料]保安管理制度及处罚条例细则
- [专业资料]2018年中国工程咨询市场发展现状调研及
- [专业资料]2015年电大本科《学前教育科研方法》期
- [专业资料]数字信号处理实验 matlab版 离散傅里叶
- [专业资料]“十三五”重点项目-虎杖白藜芦醇及功
- [专业资料]2015-2020年中国竹木工艺市场需求及投
- [专业资料]国际贸易理论与实务作业五:理论案例分
- [专业资料]财政部修订发布事业单位会计制度
- [专业资料]BCA蛋白浓度测定试剂盒(增强型)
- [专业资料]工程进度总计划横道图模板(通用版)
- [专业资料]七年级地理同步练习(天气与气候)
- [专业资料]X光安检机介绍火灾自动报警系统的组成
- [专业资料]衢州市人民政府办公室关于印发衢州市区
- [专业资料]经济全球化及其影响[1]
- [专业资料]质粒DNA限制性酶切图谱分析
- [专业资料]国家安全人民防线工作“六项”制度
- [专业资料]劳动力投入计划及保证措施
- 电子账册联网监管培训手册
- 人教版语文七年级上第1课《在山的那边
- 对我区担保行业发展现状的思考与建议
- 平面四边形网格自动生成方法研究
- 2016年党课学习心得体会范文
- 如何设置电脑定时关机
- 全球最美人妖排行榜新鲜出炉
- 社会实践调查报告及问卷
- Visual Basic习题集
- 《鱼我所欲也》课件2
- 浙江省会计从业资格考试试卷
- 全遥控数字音量控制的D 类功率放大器资
- 鞍钢宪法与后福特主义
- 电表的改装与校准实验报告(1)
- 2014年高考理科数学真题解析分类汇编:
- Windows 7 AIK 的使用
- 风电场全场停电事故应急处置方案
- 化工原理选填题题库(下)
- 关于产学研合作教育模式的学习与思考
- 西安先锋公馆项目前期定位报告




